
Visual Effects (VFX) Market 2023-2028
The global visual effects (VFX) market size reached US$ 9.3 Billion in 2022 & expects to reach US$ 15.2 Billion by 2028, at a CAGR of 8.5% during 2023-2028.
BROOKLYN, NEW YORK, UNITED STATES, April 12, 2023 /EINPresswire.com/ — Visual Effects (VFX) Market Overview:
The latest report by IMARC Group, titled “𝐕𝐢𝐬𝐮𝐚𝐥 𝐄𝐟𝐟𝐞𝐜𝐭𝐬 (𝐕𝐅𝐗) 𝐌𝐚𝐫𝐤𝐞𝐭: 𝐆𝐥𝐨𝐛𝐚𝐥 𝐈𝐧𝐝𝐮𝐬𝐭𝐫𝐲 𝐓𝐫𝐞𝐧𝐝𝐬, 𝐒𝐡𝐚𝐫𝐞, 𝐒𝐢𝐳𝐞, 𝐆𝐫𝐨𝐰𝐭𝐡, 𝐎𝐩𝐩𝐨𝐫𝐭𝐮𝐧𝐢𝐭𝐲 𝐚𝐧𝐝 𝐅𝐨𝐫𝐞𝐜𝐚𝐬𝐭 𝟐𝟎𝟐𝟑-𝟐𝟎𝟐𝟖”, offers a comprehensive analysis of the industry, which comprises insights on the global visual effects market. The report also includes competitor and regional analysis, and contemporary advancements in the global market.
The global visual effects (VFX) market size reached US$ 9.3 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 15.2 Billion by 2028, exhibiting a growth rate (CAGR) of 8.5% during 2023-2028.
Visual effects (VFX) involves creating or enhancing imagery and effects outside of traditional live-action shooting. They include manipulating computer-generated imagery (CGI), digital animation, and motion capture to create realistic environments, characters, and effects. They are used in films, television, video games, and virtual reality experiences. They are utilized to create a dynamic environment, virtual creatures, and believable characters. Additionally, they are also used to improve a scene with additional elements or remove elements from a scene. They aid in the creation of special effects, such as fire, explosions, and the destruction of objects. As a result, they are an integral part of the filmmaking process and can be used to create a truly unique and captivating experience for viewers.
𝐑𝐞𝐪𝐮𝐞𝐬𝐭 𝐅𝐫𝐞𝐞 𝐒𝐚𝐦𝐩𝐥𝐞 𝐑𝐞𝐩𝐨𝐫𝐭: https://www.imarcgroup.com/visual-effects-market/requestsample
Visual Effects (VFX) Market Trends:
Significant growth in the entertainment industry majorly drives the global market. This can be supported by the extensive application of VFX in advertisements, video games, movies, and TV shows across the globe. With the elevating demand for VFX, on account of the rising popularity of computer-generated imagery (CGI) and other special effects in movies and television shows, is significantly supporting the market. As video games and virtual reality applications become more popular, the need for VFX to create realistic, immersive worlds is positively increasing, which is driving the demand for VFX artists and technicians to help create these experiences. Moreover, the integration of advanced technologies in VFX software, including artificial intelligence (AI), machine learning (ML), and virtual reality (VR), is contributing to the market.
𝐂𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐯𝐞 𝐋𝐚𝐧𝐝𝐬𝐜𝐚𝐩𝐞:
The competitive landscape of the market has been studied in the report with detailed profiles of the key players operating in the market.
Some of these key players include:
• Adobe Inc.
• Animal Logic
• Cinesite (Eastman Kodak Company)
• Digital Domain Holdings Limited
• Framestore
• Pixomondo
• Rodeo FX
• Scanline VFX
• Sony Pictures Entertainment Inc. (Sony Group Corporation)
• Technicolor SA
• The Foundry Visionmongers Limited
• The Walt Disney Company
𝐄𝐱𝐩𝐥𝐨𝐫𝐞 𝐅𝐮𝐥𝐥 𝐑𝐞𝐩𝐨𝐫𝐭 𝐰𝐢𝐭𝐡 𝐓𝐎𝐂 & 𝐋𝐢𝐬𝐭 𝐨𝐟 𝐅𝐢𝐠𝐮𝐫𝐞𝐬: https://www.imarcgroup.com/visual-effects-market
Visual Effects (VFX) Market Growth Factors:
Along with this, the escalating number of videos being created for the internet is providing thrust to the demand as these videos require some form of visual effects. In addition, pre-rendered visuals are becoming increasingly popular as they allow filmmakers to add a level of realism and detail to their films, this is impacting the market favorably. In addition, the widespread adoption of cloud models, on account of their numerous advantages, such as elasticity in terms of storage, higher availability, sharing of work, pay-as-you-go model, and fast video processing facilities, is also favoring the market. Apart from this, numerous key market players are investing in research and development (R&D) activities to introduce new high-resolution rendering works essential to produce high-quality VFX, acting as another growth-inducing factor. Furthermore, the growing demand for 3D-UHD animated movies in theatres globally and the utilization of digital video content platforms are creating a positive market outlook.
𝐊𝐞𝐲 𝐌𝐚𝐫𝐤𝐞𝐭 𝐒𝐞𝐠𝐦𝐞𝐧𝐭𝐚𝐭𝐢𝐨𝐧:
Breakup by Component:
• Software
• Services
• Hardware
Breakup by Product:
• Simulation FX
• Animation
• Modelling
• Matte Painting
• Compositing
Breakup by Technology:
• AI (Artificial Intelligence)
• AR (Augmented Reality)
Breakup by Application:
• Movies
• Television
• Gaming
• Advertisements
• Others
Breakup by Region:
• North America (United States, Canada)
• Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
• Europe (Germany, France, United Kingdom, Italy, Spain, Others)
• Latin America (Brazil, Mexico, Others)
• Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)
Get in Touch with our Expert Team for Inquire or further information: https://www.imarcgroup.com/request?type=report&id=5576&flag=C
Key highlights of the Report:
• Market Performance (2017-2022)
• Market Outlook (2023-2028)
• COVID-19 Impact on the Market
• Porter’s Five Forces Analysis
• Historical, Current and Future Market Trends
• Market Drivers and Success Factors
• SWOT Analysis
• Structure of the Market
• Value Chain Analysis
• Comprehensive Mapping of the Competitive Landscape
Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.
𝐄𝐱𝐩𝐥𝐨𝐫𝐞 𝐭𝐡𝐞 𝐋𝐚𝐭𝐞𝐬𝐭 𝐑𝐞𝐬𝐞𝐚𝐫𝐜𝐡 𝐑𝐞𝐩𝐨𝐫𝐭𝐬 𝟐𝟎𝟐𝟑-𝟐𝟎𝟐𝟖:
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