Global Education Technology Market (2022 to 2028)

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Dublin, Aug. 23, 2022 (GLOBE NEWSWIRE) — The “Global Education Technology Market By Deployment (On-premise and Cloud), By Type (Hardware, Software, and Content), By End User (Business and Consumer), By Sector, By Regional Outlook and Forecast, 2022-2028” report has been added to ResearchAndMarkets.com’s providing.

The Global Education Technology Market dimension is anticipated to attain $283 billion by 2028, rising at a market development of 15.5% CAGR throughout the forecast interval.

Education know-how (EdTech) refers to {hardware} and software program that’s used to educate kids on a digital stage so as to enhance classroom studying and enhance pupil outcomes. By leveraging know-how for studying and educating, EdTech platforms help college students in overcoming obstacles and receiving a full training. eBooks, which may be downloaded on-line from wherever on the planet, have gotten more and more common amongst college students. Digital content material is inexpensive to produce than printed content material, that has larger manufacturing bills.

Digital books are available in a wide range of languages and could also be rapidly translated and accessed by numerous folks. Learners may hear to the tutorial materials in an audio format to improve their vocabulary and develop higher interpretive studying, which is particularly useful for people with bodily limitations. For instance, Texthelp, a number one EdTech assistive know-how firm, launched OrbitNote, a pdf-enabled software program, which permits visually impaired college students to entry paperwork by recording voice notes, in January 2022.

OrbitNote is anticipated to additionally permit customers to work together with digital copies in a very new means. Businesses is anticipated to have the opportunity to create a welcoming, dynamic, and collaborative setting for all. EdTech options are predicted to emerge in tandem with advances in cutting-edge applied sciences like AI, IoT, and AR/VR, and to play a significant position out there’s growth. The use of AR and VR in EdTech options permits college students to have a extra participatory expertise. It permits college students to discover and work together with summary ideas in a pure means, leading to elevated pupil engagement.

For instance, zSpace, Inc., a U.S.-based EdTech firm that gives hybrid or distant studying, launched a brand new AR/VR studying gear in January 2022 that’s anticipated to allow college students interact with multi-layered content material in a digital world with out the requirement for glasses. The implementation of blockchain know-how, however, permits end-users to maintain and safeguard pupil information and learners, permitting educators to research the consumption patterns of the content material offered to college students and take data-driven choices.

COVID-19 Impact Analysis

Owing to the shutdown of instructional institutes throughout the COVID-19 disaster, distance studying is among the many main adjustments within the EdTech and sensible classroom industries. The pandemic has altered how knowledge is discovered dramatically. There is a shift within the operations of various sectors from in-person to digital platform. Due to the social distancing conventions, college students are shifting to digital studying concepts via digital platforms. Since, everybody has accepted the brand new regular and digitalization is on its peak, the demand and development of the training applied sciences and options is anticipated to increase within the coming years.

Market Growth Factors

Rising enhancements in applied sciences

EdTech options are projected to develop in lockstep with technological developments comparable to IoT and AI. The use of AR and VR in these techniques permits college students to have a extra engaged studying expertise. It permits college students to develop and work together with summary topics in a pure means, which will increase their engagement. Also, the utilization of blockchain know-how permits customers to maintain and shield information of scholars and learners, enabling educators to look at consumption patterns of assets and take data-driven choices.

Customization of assorted studying alternatives

Access to educational data is on the market 24 hours a day, seven days every week, owing to know-how. Classes may be utterly accomplished on-line utilizing a laptop computer or cellular system. Hybrid studying fashions mix distant entry to know-how with frequent in-person classroom classes.

It is feasible to make use of know-how to adapt studying plans for particular person pupil in each instances. Teachers can design classes based mostly on the pursuits and strengths of their college students. Students may research at their very own tempo, which is an additional profit. In addition, college students may evaluation movies within the lesson plan once they require to research class materials to achieve a larger understanding of key concepts. Teachers can use the information collected by these on-line actions to uncover what college students battled with sure programs and supply further assist and assist.

Market Restraining Factors

Decrease direct peer communication

Technology is usually designed with the most effective of intentions in thoughts: to save time and make particular mechanical duties simpler. Almost all college duties, although, have been automated as a result of to technological developments. As a consequence, what began out as a good suggestion has resulted in a state of affairs the place future generations is anticipated to be unable to execute primary cognitive duties with out assistance from know-how.

Furthermore, it must be famous that when kids depend on know-how to clear up all of their points in school, they progressively lose their problem-solving abilities which are in excessive demand. Teachers and academic establishments as a complete should put constraints on the utilization of know-how in training as the one reply to this problem.

Key Topics Covered:

Chapter 1. Market Scope & Methodology

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis – Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move (Product Launches and Product Expansions 2019, Nov – 2022, Jun) Leading Players
3.3.3 Key Strategic Move (Partnerships, Collaborations and Agreements 2019, Feb – 2022, May) Leading Players

Chapter 4. Global Education Technology Market by Deployment
4.1 Global On-premise Market by Region
4.2 Global Cloud Market by Region

Chapter 5. Global Education Technology Market by Type
5.1 Global Hardware Market by Region
5.2 Global Software Market by Region
5.3 Global Content Market by Region

Chapter 6. Global Education Technology Market by End User
6.1 Global Business Market by Region
6.2 Global Consumer Market by Region

Chapter 7. Global Education Technology Market by Sector
7.1 Global Okay-12 Market by Region
7.2 Global Preschool Market by Region
7.3 Global Higher Education Market by Region
7.4 Global Others Market by Region

Chapter 8. Global Education Technology Market by Region

Chapter 9. Company Profiles
9.1 Google LLC
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent methods and developments
9.1.5.1 Partnerships, Collaborations, and Agreements
9.1.5.2 Product Launches and Product Expansions
9.1.5.3 Acquisition and Mergers
9.1.6 SWOT Analysis
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent methods and developments
9.2.5.1 Product Launches and Product Expansions
9.2.5.2 Acquisition and Mergers
9.2.6 SWOT Analysis
9.3 Instructure, Inc. (Instructure Holdings, Inc.)(Thoma Bravo, LP)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent methods and developments
9.3.5.1 Partnerships, Collaborations, and Agreements
9.3.5.2 Acquisition and Mergers
9.4 Coursera, Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent methods and developments
9.4.5.1 Partnerships, Collaborations, and Agreements
9.4.5.2 Acquisition and Mergers
9.5 Chegg, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Product Lines Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent methods and developments
9.5.5.1 Product Launches and Product Expansions
9.6 edX, Inc. (2U, Inc.)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Recent methods and developments
9.6.4.1 Product Launches and Product Expansions
9.7 BYJU’S
9.7.1 Company Overview
9.7.2 Recent methods and developments
9.7.2.1 Partnerships, Collaborations, and Agreements
9.7.2.2 Product Launches and Product Expansions
9.7.2.3 Acquisition and Mergers
9.8 Upgrad Education Private Limited
9.8.1 Company Overview
9.8.2 Recent methods and developments
9.8.2.1 Product Launches and Product Expansions
9.8.2.2 Acquisition and Mergers
9.9 Udacity, Inc.
9.9.1 Company Overview
9.9.2 Recent methods and developments
9.9.2.1 Partnerships, Collaborations, and Agreements
9.9.2.2 Geographical Expansions
9.10. Edutech
9.10.1 Company Overview
9.10.2 Recent methods and developments
9.10.2.1 Partnerships, Collaborations, and Agreements

For extra details about this report go to https://www.researchandmarkets.com/r/butn7p


        



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