‘Rocket League’ confirms Xbox One debut
The breakaway cars and soccer hybrid is due to land on Xbox One on February 17, complete with a couple of extras made just for Xbox.
First launching in July 2015 on PlayStation 4 and Windows PC, “Rocket League” was an immediate success on both computer and console.
Helped in part by the fact that PlayStation Plus members guaranteed it an instantaneous audience–anyone who had signed up for online access got “Rocket League” for free — the game also built on lessons its underdog independent studio had learnt not only with its spiritual predecessor but through a number of high-profile collaborations with big name franchises: “Unreal Tournament,” “Gears of War,” “Mass Effect,” “XCOM.”
“Rocket League” become one of the year’s must-plays.
Combining the whizz and crash of remote control cars, the team dynamics of a reduced-numbers soccer match, and the spectacle of slow-motion replays, “Rocket League” took a giant leap from the shoulders of a little-known PlayStation 3 game, “Supersonic Acrobatic Rocket-Powered Battle-Cars,” enjoying an enthusiastic critical, commercial, and community reception as a result.
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Since then, several packs of optional additional content have been released for the game, and three of them will be included as part of the Xbox One edition.
The $19.99 download comes with the Supersonic Fury pack, the “SARPBC”-referencing Revenge of the Battle-Cars pack, and the more recent Chaos Run pack, which together offer 6 more cars, 36 decals, 8 paint types, 6 rocket trails, 6 wheels, 7 toppers and 5 antennas.
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As Xbox-exclusive and Xbox-centric bonuses, there’ll also be two extra vehicles, one modelled after The Armadillo from “Gears of War” and one homaging the Warthog from “Halo,” as well as a handful of other decorative items themed after another Xbox game, “Sunset Overdrive.”